Sunday, 26 April 2009

Wargames Phase of the Campaign

When two enemy corps comes within three squares on the tactical map the battle is fought on the wargames table.

The transfer from the tactical map to the wargames table is simple.

The wargames table is 6x6 foot and the scenery is arranged by using 2x2 foot scenic squares.

A template is used to identify the 9 squares of the tactical map that will make up the wargames table.

Each square on the tactical map is numbered the same as the corresponding scenic square.

The wargames table will normally have the objective in the centre of the table.

The winner will be the player who controls the most squares at the end of the game.

Each corps starts the game with the same strategic orders they had in the strategic and tactical phases of the campaign.

In a multi corps game there will always be a CinC, and he is the only one who can change the corps orders. However in a single corps game the corps commander may change his own orders.

Depending on the strategic and tactical scenario the two corps may enter from opposite ends of the table, or one corps may be already in position

At the conclusion of the wargame new strategic orders are written for the next day, depending on the outcome of the game.

We use our own wargame rules and they can be found at:

Tactical Phase of the Campaign


The Tactical Phase is when at least one corps of each army is close enough to engage in a formal battle.


The tactical map represents 4x3 squares of the strategic map.

Each square is divided into 3x3 squares, each of which represents a 2x2 foot wargames table scenic square.

Each map scenic square is numbered the same as the actual scenic square so that the wargames table can be quickly assembled.

One days movement is one strategic square.

One days movement is three tactical squares

One days movement is 12 wargame moves.

Therefore each scenic square represents one third of a days movement, or 3 wargame moves.


The same daily orders apply to strategic movement, tactical movement and first wargame movement.

However movement on the tactical map is done one square at a time, aggressive army moving first. When the two armies come within three scenic squares of each other the wargame table is set up using the terrain squares shown on the tactical map, and the game is fought.

At the conclusion of the wargame Strategic orders are written for the next day and movement carried out first on the tactical map and then on the strategic map.

Strategic Phase of the Campaign


The Strategic Phase is when the armies are deployed over a wide area and are not in any danger of getting close enough to engage in a formal battle. Cavalry screens and minor engagements are not shown on this map.


The campaign area is from Hamburg in the north to Gibraltar in the south, and from Lisbon in the west to Vienna in the east.

There are 30 maps, each hand drawn on A4 paper.

Each map covers an area 280 miles north to south, and 200 miles east to west.

Each map is divided into squares 14x10 squares, each square is 20 x20 miles

Each map shows major towns, major rivers and main supply routes.

Mountain ranges, forests and minor rivers have not been shown on the maps

There is assumed to be a comprehensive minor road system which is not shown

Campaign Areas

There are five campaign areas, each with two armies of four corps each:

1 – Northern Germany – 2 French v Prussians

2 – Central Germany – 1 French v Russians

3 – Southern Germany – 3 French v Austrians

4 – Western Spain – 4 French v British

5 – Eastern Spain – 5 French v Spanish

Campaign Armies

Each campaign army has four corps.
Each campaign army has 128 infantry, 16 cavalry and 4 guns and crew.
Each corps has 32 infantry, 4 cavalry and 1 gun and crew


Each army has a strategic objective, for example hold Magdeburg and the river Elbe.

Each day a simple order is issued to each corps, for example move to H8 Magdeburg.

The aggressive army moves first.


Daily movement for all arms is 20 miles or one square.

This bears no relation to actual march rates in 1813. It has been chosen because one square is also the area represented on the wargames table. It is a bonus that is also allows for delays due to difficult terrain or unfordable rivers

There is no deduction for crossing rivers as there is assumed to be a bridge within each square.

Logistics and supply are not gamed to reduce paperwork. However loss of a main supply route would require attention and result in a battle.

Battle casualties are not included as this would require additional paperwork. However they are taken into account following a battle. The side with higher casualties would require longer to regroup and would have to retreat if pursued by the winner.

Transfer to the Tactical Map

When the two armies come within one square (20 miles) of each other a tactical map is produced, and the locations of each corps shown on both maps.

Until the campaign is resolved, daily movement is done on both maps.

Campaign Aims

Campaign Aims

1 - to provide good tabletop battles

2 – to make use of all of our collection of model soldiers and scenery

3 – to fight battles of 4 corps per side with less than 200 figures per side

4 – to fight these battles to a satisfactory conclusion within 12 moves or 6 hours

3 – to provide a simple strategic campaign based on the 1813 campaign

4 – to provide a much more detailed tactical campaign leading to battles

5 – to be able to move from strategic to tactical to wargame and back with ease

The Campaign of 1813

This is NOT a historical campaign. It bears only a passing likeness to the historical campaign, and makes no attempt to follow the strategy or battles of the historical campaign.

This campaign has been chosen because all of the European nations of the period were involved.

The campaign covers the geographical area from Hamburg in the north to Gibraltar in the south, and from Paris in the east to Vienna in the west.